Simultaneous clear
Clear a row and column together
The same placement fills a shared corner, completes one row and one column, and clears both in the provisional model.
Line-clear evidence
A simultaneous multi-line clear is something the current board model can demonstrate. A live-game Combo multiplier or streak rule requires separate evidence.
Simultaneous clear
The same placement fills a shared corner, completes one row and one column, and clears both in the provisional model.
Look past the clear
A tempting one-line clear cannot complete the remaining two pieces. The engine instead starts with a no-clear move and completes the whole tray.
Protect future fits
Survival accepts one clear and preserves six critical-shape fits, while Balanced clears two lines but leaves five.
Load a page-specific board to inspect the exact current tray, edit it if needed, and run the same production solver behind every example on this page.
Step 1
Click, tap, or drag to paint. Row 1 is the top row.
Step 2
Choose a preset or draw the exact orientation you see.
Current tray
Current tray
Current tray
Step 3
Verified inputs
Complete
Complete the shared corner so one placement clears a row and column together.
Complete
Compare a tempting one-line clear with the safe sequence that completes the tray.
Complete
Use Survival to keep an extra difficult-shape fit instead of maximizing clears.
The exact fixture below leaves one shared corner open. Placing the single block at row 1, column 1 completes row 1 and column 1 on the same placement, so both clear simultaneously in the provisional model.
Original engine fixture
This project-owned board and these three fixed pieces are passed to the production solver unchanged.
Piece 1single
Piece 2horizontal-2
Piece 3vertical-2
Piece 1
Consecutive line-clear opportunities can still be useful when comparing legal sequences. The solver counts cleared rows and columns and shows each resulting board; it does not convert those facts into unverified live-game points.
A simultaneous clear completes more than one row or column with the same placement, as the verified single-block example does. Consecutive clears happen on separate placements. The solver records exactly which lines clear after each move, but it does not assume that either pattern earns a particular live-game Combo value.
On the trap fixture, placing the corner piece at row 4, column 5 clears one line immediately, but exhaustive search cannot place both remaining pieces afterward. The production solver recommends the vertical three-cell piece at row 4, column 3 first; that move clears no line yet keeps a complete three-piece sequence available.
Piece 1
Piece 3
Piece 1
Piece 2
The preserve-space fixture exposes the practical trade-off. Balanced clears two lines and leaves five critical-shape fits. Survival accepts one line clear and preserves six critical-shape fits. That extra difficult-shape placement can matter more than chasing the larger immediate clear when the tray is tight.
Production solver result
Piece 2
Piece 1
Piece 3
Production solver result
Piece 1
Piece 2
Piece 3
The official Combo multiplier, streak continuation or reset timing, and platform or version differences are not implemented. The examples cover simultaneous row-and-column clearing and a deterministic line-clear-versus-space comparison under provisional-classic-v1.